8/12/2023 0 Comments X moto 5.2![]() The only layer you have to check the "background block" option is for the main layer, any other is automatic. I do this because since we specified our main layer we do not need to make all the other blocks background, because any other layer will automatically be background. 6.2.5 Notice that I did not select it to be a background block.Whatever layer is selected is the layer that will get newly created objects/blocks) When you create a new layer it will automatically have that layer selected so, you can now add a block, the properties for the block I added is: (but make sure that you have that layer selected before you add stuff. 6.2.4 After you specify your new layer, you can now add blocks to it.6.2.3 A new window will pop up and ask you for the name and if you want it above or below the currently selected layer.To add a new layer click on "layer/add layer" 6.2.2 But first we need to add a new layer.6.2.1 Now we are going to add a background layer.6.2 2 Layers: The same main layer, but now with a stationary background layer.6.1.8 The background metal physics block has these settings: (background physics blocks CANNOT interact with the player or other background physics block, but they CAN interact with normal physics blocks, so position them accordingly).6.1.7 The long physics board is just a physics block.The background post has these settings, all I did was to check the "background" check box to make it a background block. 6.1.6 There are two background posts on the ramps, and a physics board with a background physics block.6.1.5 To edit block properties and make them a background or physics block, first select the block you want to edit then goto "effects/xmoto/blocks/change block properties" it will bring up a screen with a variety of adjustments:.Background blocks are in any (but will be explained more further in this tutorial). Once you make a layer the main layer, that layer is the only one that can contain solid blocks, physics, and dynamic. 6.1.4 From the screen that appeared, click on the second check box (my text is weird, but the first check box is "use layer" and the second is specifying what "is main layer").6.1.3 To specify your layer as the "Main Layer" goto "effects/xmoto/level/set layer properties".6.1.2 To display the layers you have to goto the "layers" tab and click "layers" it will bring up a side panel with all of your layers.:. ![]() 6.1.1 Start out with a level, (here is the file: Media:Cigam Ex01.svg).6.1 1 Layer: A main layer with physics and background blocks.4.3.2.1 Svg file of the pin joint tutorial.4.3.1.3 Svg file of the pivot joint tutorial.
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